Note

The Modding documentation assumes existing Unity knowledge and how to work with VRCFury Prefabs.

Notes and Caveats

AD is distributed as a Package, so you’ll need to reapply modifications after every update.

Using the .unitypackage version is more recommended for more permanent setups (but makes updating harder).

Do not store custom data inside the AD folder. Store custom data in /Assets/.

Adding new Sounds

At least ~200 sounds are possible.

Prepare the Audio Files

Use the recommended import settings for audio clips (compatibility + space efficiency).

Add your Sounds to the Audio Component

Open the BUDDYWORKS Avatar Dynamics - FX controller and go to layer BUDDYWORKS Avatar Dynamics/Sound Effects.

  1. Select Boop Audio and add audio clips to the VRC Animator Play Audio component’s Clips field.
  2. Select Randomize and increase Max Value to the number of clips used (0 is the first clip).

You’re done!