Note
The Modding documentation assumes existing Unity knowledge and how to work with VRCFury Prefabs.
AD is distributed as a Package, so you’ll need to reapply modifications after every update.
Using the .unitypackage version is more recommended for more permanent setups (but makes updating harder).
Do not store custom data inside the AD folder. Store custom data in /Assets/.
At least ~200 sounds are possible.
Use the recommended import settings for audio clips (compatibility + space efficiency).
Open the BUDDYWORKS Avatar Dynamics - FX controller and go to layer BUDDYWORKS Avatar Dynamics/Sound Effects.
You’re done!