The effect layers are the same for both noseboop and headpat.
The controller makes heavy use of isLocal assumptions and will work differently based on who is running it.
Remote does not perform contact checks, making it more reliable.
Runs whenever AD/Noseboop is true: plays a sound and shuffles AD/Random once done.
This is separated so you and remote players hear the same sound every time.
| Parameter | Type | Description |
|---|---|---|
| AD/Noseboop | Bool | Whenever the nose is booped (SFX listens to this). |
| AD/Headpat | Bool | Whenever the head is pat. |
| AD/Random | Int | Selects the audio clip for noseboops. |
| Parameter | Type | Description |
|---|---|---|
| AD/Safety/Noseboop | Bool | Enable/disable Noseboop. |
| AD/Safety/Headpat | Bool | Enable/disable Headpats. |
| AD/Safety/AllowSelf | Bool | Allow interacting with yourself. |